WoNO v8 - Character Update
Four new characters, new specials and a full balance pass across the whole roster. WoNO v8 starts on Friday, 6 November 2026 at 18:00 CET.
01New characters
Every auto attack on a player adds a poison stack: 0.1% of their max health per second for 5s, up to 15 stacks (1.5%/s). At max stacks the target also gets 10% less healing. One poison per target - it doesn't stack between different Sasori players.
Summons Hiruko with your max health and 70% less damage taken. It shoots your target from up to 7 sqm every 2s for 20% of your scaling magic damage and teleports to you when you move too far. EXP from monsters -80% while summoned.
Summons the Sandaime Kazekage - it can't be attacked or targeted. Ranged hit (7 sqm) every 2s and a 3×8 sqm wave every 3s, each for 15% of your scaling magic damage. EXP from monsters -80% while summoned.
Swap places with Hiruko or the Sandaime Kazekage. The puppet leaves a 5×5 field that slows every player hit by 30% for 7s.
Iron sand bursts out of the Sandaime Kazekage in rings (3×3 to 9×9) and comes back. Each ring deals 50% of your scaling magic damage - players can be hit both ways. Players only.
Every player hit by your jutsu has a 25% chance to get an exploding note. After 1s it explodes in a 1 sqm radius for 30% scaled magic damage. The same player can get a new note only 4s after the last one. Players only.
Throws 3 paper shurikens, one every 0.3s - each deals 50% scaled magic damage. Range 7 sqm.
An explosive note explodes after 2s in a 2 sqm cross: 100% scaled magic damage and 2s immobilize. Range 5 sqm.
You vanish for 1s and leave a paper clone that can't die. It chases your target at 150% speed and after 2s explodes in a 3×3 area for 100% scaled magic damage.
A 7×7 field under the target slows enemies by 50% and explodes 6 times, every 0.4s, for 30% scaled magic damage each. You can't cast attack jutsu or other specials while it lasts.
Every jutsu that damages a player adds 1 stack. At 5 stacks you Overheat: your next melee auto attack also deals 50% scaled ninjutsu damage in a 3×3 area and slows everyone hit by 50% for 1.5s. Stacks reset 20s after the last one.
Heals 50% of your max health. 5s immunity to crowd control and +20% critical damage for 15s.
Dash 7 sqm through units in a 3 sqm wide path: 100% scaled physical damage, 30% slow for 2s and a 1 sqm push. +1 Steam Engine stack for each player hit.
Boiling steam around you (5×5) for 5s: 30% scaled fire damage per second and a 25% miss chance for enemies inside.
+30% movement speed for 10s and the cooldown of Joki Bakushin is reset.
Auto attack damage from players is reduced by 15%. Every auto attack you take from a player gives +1% damage, up to 10 times ("Full Boost"). The bonus lasts until you go 5s without being auto attacked.
Leap next to the target (range 5 sqm) and hit it with a lava fist for 100% scaled magic fire damage.
For 30s every player that hits you with an auto attack burns for 3% of their max health per second for 5s.
After 1s the area around you (4 sqm) explodes for 50% scaled magic damage and leaves lava for 5s (20% per second). Players only.
A lava ring forms 5 sqm around you and shrinks every 0.25s. Caught players are pulled toward you and take 50% scaled magic fire damage. Players only.
02Character changes
- Rework
Kage Bunshin no Jutsu Clones work like other summons: they can't be targeted, take no damage and vanish after you cast 5 offensive spells.
- Change
Kurama Chikara Buff 10s, cooldown 70s.
- Change
Tei Kage Shintou no Jutsu Cage walls can be broken (50% per right-click).
- Change
Shikyaku no Jutsu Buff also gives +20% Critical Damage.
- Change
Ooiga Gatenga Damage per tick 25% → 40% physical.
- Rework
Mushi Jamingu A 1×5 wave marks players for 8s: they take 20% more damage from your auto attacks and your insects also hit players within 2 sqm of them.
- Rework
Gentle Fist (passive) Every 4th auto attack deals +20% scaling magic damage and steals 1% chakra ("Tenketsu!"). Below 50% chakra the target is also slowed by 20% for 3s.
- Rework
Byakugan No chakra drain on hit. +10% melee Critical Chance and +15% Critical Damage, costs 2% chakra/s.
- Removed
Hakke Rokujuyon Sho Removed from the game.
- New
Hakke Kuhekishou A 3×8 wave pushes players to the end of the wave - hitting a wall or another player stuns for 2s. Lvl 150.
- Rework
Shugohakke Rokujuyon Sho No push - 10% scaling magic damage every 0.25s for 3s and a 50% slow in its area. CD 30s.
- Rework
Hakke Sojishi Hogeki For 30s: +1 sqm melee range and Gentle Fist triggers every 2nd auto attack.
- Rework
Gentle Fist & Byakugan Same changes as Hinata.
- Removed
Hakke Rokujuyon Sho Removed from the game.
- Returning
Hakke Hyaku Nijuhassho Stuns for 2s and deals 20% scaling magic damage every 0.25s for 2s. Lvl 150.
- Change
Hakkesho Kaiten 10% scaling magic damage to players within 1 sqm, costs 8% chakra/s.
- Rework
Ink Binding (passive) When a player you damaged in the last 10s dies, your other specials' cooldowns drop by 30%.
- Change
Choju Giga Shishi Lion hits slow by 30% for 2s.
- New
Choju Giga Owashi Dash 5 sqm forward, flying through units. Lvl 250.
- Rework
Ink Binding (passive) Same as Sai.
- Change
Choju Giga Inu Hits slow by 30% for 2s.
- Rework
Shindenshin no Jin 10s buff for you and your party within 10 sqm: damage taken from players is shared between buffed members.
- Rework
Strategist (passive) No more slow. Hitting a player with an upgraded spell gives 15% damage reduction from players for 2s.
- Change
Hikage Shibari no Jutsu Trap duration 90s.
- Change
Kagemane no Jutsu Seiko Cooldown 60s - drops to 10s if nobody is caught.
- Change
Futon Kiryu Ranbu Field duration 5s.
- Change
Kage Nageami Shibari no Jutsu No more silence. Catches up to 5 players.
- Change
Nikudan Soten Sensha Pushes players away from the 1 sqm area around you.
- Change
Raiton Jinraiken Cooldown 45s.
- Change
Shintenshin no Jutsu Cooldown drops to 10s if nobody is caught.
- Change
Kanchi Denden Damage bonus 20% → 15%, +10% healing, 10s.
- Change
Shinranshin no Jutsu No longer burns stamina.
- Rework
Weapon Specialist (passive) Ranged auto attacks: 50% chance to ignore Block and Dodge, +15% Critical Chance and +25% Critical Damage.
- Change
Bakusaidama Cooldown 15s, trap duration 90s.
- Change
Soushoryu 5×5 area, 15% scaling magic damage every 0.25s for 4s. CD 40s.
- Change
Acrobat (passive) Extra auto attack chance 15% → 20%.
- Rework
Cho Biburato Raitonto Every 8 melee auto attacks on the same player immobilize them for 1s. +10% Critical Chance and +20% Critical Damage. 15s, CD 70s.
- Change
Sumi Ikibuki Strongly blurs the whole screen of affected players.
- New
Hachibi Bijudama After 0.5s a 7×1 wave deals 150% scaling damage. Lvl 350.
- New
Ryusa Bakuryu A 5×5 sand wave deals 100% scaling damage and pushes players - a wall or another player deals +100% more. Lvl 350.
- Fix
Kugutsu Enbu Summoned puppets no longer grant skills.
- Fix
Kurohigi Kikai Kakushin Puppet explosions no longer hit monsters.
- Change
Wind Master (passive) 10s cooldown.
- Change
Futon Gofu Boheki Wall 5s, cooldown 20s.
- Rework
Juinjutsu No more skills. +10% Damage, +10% Critical Chance, +20% Critical Damage and +10% Jutsu Critical Chance - but you take 15% more damage.
- Change
Jagei Jubaku Kyu 100% scaling magic damage to players, hits its whole area at once.
- Fix
Hari Jizo Reflects the full hit (was 50%), reduced by resistances.
- Rework
Kuchiyose Gamaguchi Shibari Works like other cages: 3 tiles around you, pulls players in, walls breakable.
- New
Kawazu Naki A wave that immobilizes every player hit for 4s - any damage frees them. Lvl 350.
- Change
Fuuton Shinguu Always pushes to the end of its 5 sqm range.
- Change
Mokuton Kojukai Korin No longer drains stamina.
- Change
Wood Release (passive) Proc chance 20% → 30%, the stun has a 3s cooldown.
- Change
Mokuton Mokujoheki Invulnerability 3s.
- Change
Shichuro no Jutsu Cage walls breakable.
- Change
Katon Haijingakure no Jutsu Area radius +1 sqm.
- Change
Space Time Ninjutsu (passive) Jump is now on the middle mouse button.
- Rework
Kage Bunshin no Jutsu Clones work like Naruto's.
- Change
Goshun Mawashi no Jutsu Monsters lose aggro on you for 2s.
- Change
Kongo Roheki Cage walls breakable.
- Change
Yellow Flash (passive) Jump is now on the middle mouse button.
- Change
Rasen Senko Cho Rinbuko Sanshiki Lands on a free tile next to the target; you return only after the last jump.
- Change
Raiton Kangekiha +5% Critical Chance and +10% Critical Damage. Bonus damage ignores resistances.
- Change
Raiton Chakra Mode +5% Critical Chance and +10% Critical Damage. Bonus damage ignores resistances.
- Change
Raitoningu Sutoreto 150% scaling magic damage (players only).
- Change
Raigyaku Suihei Range 1 → 5 sqm.
- Change
Doton Chidokaku Walls breakable.
- Rework
Doton Keijugan no Jutsu +20% Physical Damage and +10% Critical Chance instead of Taijutsu / Dexterity.
- Change
Hijutsu Makyo Hyoheki Hits 3 times (was 4). From a mirror: 3s cooldown and 20% damage per hit.
- Change
Hijutsu Makyo Hyosho The cage puts you in a random mirror and resets Makyo Hyoheki.
- Change
Shikotsumyaku (passive) No push or slow on players with Yanagi no Kamae active.
- Change
Yanagi no Kamae Reflected hits slow by 20% for 2s.
- Rework
Nensho Shunshin no Jutsu CD 30s, 100% scaling magic fire damage. Recast within 5s to return to your starting point.
- Change
C0 (passive) Damage 400% → 300%.
- Change
Kibaku Nendo No cooldown on applying the explosive tag.
- Fix
C2 Doragon The dash stops at walls and only bombs tiles it actually crossed.
- Change
Suiro Sameodori no Jutsu Chakra drain per hit 20% → 10%.
- Rework
The Immortal Butcher (passive) No more area auto attack. Every 4s your melee auto attack deals +100% damage and stuns for 0.5s.
- New
Sanjin Ogama Senpu Toggle - your scythe hits everything within 2 sqm every second for 200% of your auto attack. Lvl 250.
- Rework
Jujutsu Shiji Hyoketsu Your health can't drop below 1 inside the Jashin mark and the marked player takes all the damage you take from players.
- Change
Kagero No "use with" items, recast to end, monsters no longer see you, can't be used in a protection zone.
- Change
Hoshi no Jutsu Chakra drain 10% → 5%.
- Change
Senninka Silence chance 30%.
- Change
Jogan (passive) Also cleanses crowd control.
- Rework
Kage Bunshin no Jutsu Clones work like Naruto's.
- Rework
Kama Fully absorbs spells for 3s (was 90% reduction).
- Change
Boruto Sutorimu No longer requires clones.
- Change
Rasengan Uzuhiko Cooldown 45s.
- Rework
Senninka No crowd control immunity. Casting spells: 25% chance to strike the target with lightning for 50% scaling magic damage.
- Change
Chakra Enhanced Strength (passive) Auto attack damage 300% → 200%.
- Rework
Raiso Ikazuchi no Utage 30% scaling magic damage per hit (was 10% current health), one stun per cast.
- Rework
Satetsu Marking Marked players have a 20% chance to be immobilized for 1s when your spells hit them.
- Fix
Satetsu Kurogane no Tsubasa Description fixed: double cast chance, not a stun.
- Change
Oboreruho Bubble duration 90s.
- Change
Nezumi Kedama Hits make the target take +15% damage for 10s, CD 30s.
- Change
Renzoku Hiso 5 attacks/s while jumping, each stuns for 0.5s.
- Change
Matatabi Chikara Auto attacks also ignore rarity Dodge.
- Change
Shimon Gate cost 6% HP/s.
- Change
Hatred (passive) Max 15 stacks - up to +30% (was +50%).
- Fix
Kuro Kyuubi Chakra Now a 3×3 area as intended.
- Change
Sekiryoku Damage 150% → 100%.
- Rework
Mother of Chakra (passive) Cooldown 10s, heals from up to 3 received spells per cooldown.
- Change
Tomogoroshi no Haikotsu No max HP damage on the stun countdown.
- Change
Amenominaka Sand: chakra drain 20% → 10%. Fire: 5% current HP.
- Change
Mugen Tsukuyomi Chakra drain per tick 50% → 25%.
Check every character, transformation and jutsu on the Jutsu page.
