WoNO v8 - Season Changelog
WoNO v8 starts on Friday, 6 November 2026 at 18:00 CET! The new season brings 60 new features, 52 changes and 4 bug fixes - combat, skills, loot, ranked monsters, items, dungeons, PvP, guilds and quality of life. Here are the most important ones:
Combat & balance
- All jutsu costs are now percentage-based - long PvP fights really drain your chakra.
- Base critical damage lowered to 30%; jutsu critical damage is 50% weaker (shown as "Jutsu Critical Damage").
- Resistances now multiply with Damage Resistance (capped at 80%), new stat: "Final Damage Resistance".
- Current / max health damage can no longer be dodged or missed. +1 movement speed every level again.
Skills & training
- Stamina no longer gives bonus EXP and regenerates only while training on dummies or offline. At 0 stamina you only lose experience - loot is not affected.
- Dodge is now Block. Vigor also gives chakra and HP regeneration, Genjutsu gives Status Resistance.
- New training dummies: Block Dummy, Genjutsu Dummy and a House Training Dummy (Premium Shop).
Experience & loot
- Level difference: more than 50 levels below a monster = 0% EXP and loot; 51-100 levels above = -2% EXP per level. Monsters show red / grey names.
- Party EXP share for 2 players (the second at least 75% of the highest level), +40% EXP while sharing.
- Global drops start from level 25 monsters. Luck now also works on global drops.
Ranked monsters
- Stronger C / B / A / S-rank versions of regular monsters can spawn - up to 1000% HP, 1500% EXP and +2000% loot and rarity drop chance, plus re-roll stones.
- Ranked monsters are the only source of the new Juin Scroll.
Items & upgrading
- New Upgrade window (Ctrl + Right-click → "Upgrade") for all enchanting and upgrading.
- New stones: Value Re-roll, Senjutsu, Izanagi, Fuin and Rarity Dust. Rarity Stones get +1-3% chance after every failed attempt.
- Smelter in every major city, Item Lock, Equipment Loadouts, stacks up to 10,000 and crafting from your stash.
- All rarity stats are described on the new Rarity System page.
Dungeons
- Keys removed - dungeon entry costs a charge (max 10, 15 with Premium). +2 charges from the daily task, +1 for killing the Defender.
- Dungeons no longer give experience - health and damage on all difficulties were remade and the highest difficulties give much better rewards.
Ranks & Mission Board
- New Shinobi ranks: Academy Student, Genin, Chunin, Special Jonin, Jonin and Kage - each with EXP, PvP and regeneration bonuses.
- Kage Race: the first player to reach level 500 and the Jonin rank becomes Kage; the title is fought for every day.
- The new Mission Board replaces Hokage / Kazekage missions and repeatable tasks: Hunt, Bring, Bounty and Kill missions in every major city.
PvP
- 30 frags for a red skull, 40 for a black skull; frags reset every day at midnight.
- Level protection: players can't attack someone with less than 50% of their level.
- 6-stage blessings with full equipment protection, Blessed Monk refills and the new Blessing Seal.
- Mass PvP damage reduction and Blood Mist during intense wars.
Guilds, Bestiary & interface
- Guild levels 5-20 with stronger perks, Guild Stash and the guild name above your character.
- New Bestiary window with tracker, spawn locator and Bestiary Points.
- MVP bosses are announced 5 minutes earlier and scale with the number of players.
- Loot feed, new health bars, name sizes, target frames, mailbox - and the currency is now called Ryo.
Character changes are listed in the separate Character Update news.

